The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Featured Article
Developers: Epic MegaGames, Orange Games
Publishers: Gathering of Developers, MacPlay (Mac OS Classic)
Released: 1998, Windows, Mac OS Classic
Jazz Jackrabbit 2 was a huge step up from its predecessor, but it wasn't a huge financial success by any means thanks to it being a 2D platformer released at a time when 3D games were all the rage. However, it did gain a cult following and has become something of a platforming classic for some PC gamers.
It also has a fair amount of hidden content lying within, ranging from unused bosses to several unused graphics.
All Featured BlurbsDid You Know...
- ...that there's a cheat that gives Bond a paired rocket launcher and sniper rifle in the Japanese version of GoldenEye?
- ...that Zeromus got a makeover in the Japan-exclusive Easy Type version of Final Fantasy IV?
- ...that the Atari version of Donkey Kong had an easter egg that took 26 years to discover?
- ...that Persona 5 Royal has over two hours worth of unused cutscenes?
- ...that Mortal Kombat II and Mortal Kombat 3 have fake character names that were deliberately put in to fool people poking around in the code?
- ...that Kowloon Youma Gakuenki has an image of Michael Jackson on a tricycle?
- ...that at least 14 games released on today's date have articles?
Contributing
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
LEGO Star Wars: The Video Game is the first entry in the LEGO series developed by Travellers' Tales. The game was well-received and sold millions throughout the mid-2000's, paving the way for many more titles by Travellers' Tales.
Shown here is a mini-kit set intended for Anakin’s Flight, a level that is completely removed in the final build. It is playable in a prototype dated from January 10, 2005, albeit lacking polish and unfinished cutscenes. The only way to see this mini-kit is using the debug menu in that prototype, as no LEGO canisters are dropped during the level. This level would appear in LEGO Star Wars: The Complete Saga, albeit implemented very differently.
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