The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Featured Article
Developer: Nintendo
Publisher: Nintendo
Released: 1996, Nintendo 64
Super Mario 64 had the titular mustachioed plumber step into the third dimension, resulting in a very revolutionary and influential title for the time. It was massively praised for its expansive worlds and hidden secrets, and it still has a following to this day.
The game went through a lot of different ideas during development, and it's no surprise that there's more lurking underneath the surface. Highlights include Hoot's Egg, unusually-placed objects, and even a handful of regional differences. A multiplayer mode was even considered for the game where Luigi would have been a second playable character, but the released game has neither - to the point that the only remnant of Luigi is his shadow... in the final, at least.
All Featured BlurbsDid You Know...
- ...that Spiker! Super Pro Volleyball has a birth announcement hidden in the code?
- ...that Mario Paint has hidden features that are disabled by default?
- ...that Cool World (DOS) warns against the consumption of lots of ice-cream, prunes, and grape juice?
- ...that Astal has a Mario sprite?
- ...that Metroid Prime has an unused intro narration that was later repurposed for Super Smash Bros. Brawl?
- ...that Somari was once just called Mario?
- ...that at least 18 games released on today's date have articles?
Contributing
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
Nintendo's NES Tetris is the system's third port of the famous puzzle game created by Alexey Pajitnov, following those of Bullet-Proof Software and Tengen, and by far the most well-known of the three.
Setting RAM address $BE to 02 (or using Game Genie code ZALAPP) activates an unfinished two-player competitive mode, a rather surprising omission that was present in Tengen's rendition. The basic rules are in place and garbage attacks are fully implemented, but there are numerous issues.
Archive